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Old Jan 07, 2009, 01:11 AM // 01:11   #21
Dre
Krytan Explorer
 
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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Quote:
Originally Posted by Daesu View Post
Melee can be easily shut down through spells, hexes, and conditions.
Everything can be shut down through spells, hexes & conditions, so that's not really the best arguement.
As said above (multiple times), just take monks along.

3 smiter monks with RoJ = lots of condition & hex removal and some nice dmg
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Old Jan 08, 2009, 09:14 PM // 21:14   #22
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Join Date: Jun 2007
Guild: Crimson Butterflies [CB]
Profession: E/A
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Quote:
Originally Posted by Dre View Post
Everything can be shut down through spells, hexes & conditions, so that's not really the best arguement.
As said above (multiple times), just take monks along.

3 smiter monks with RoJ = lots of condition & hex removal and some nice dmg
Amen, someone knows the OPness of RoJ.
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Old Jan 10, 2009, 10:20 AM // 10:20   #23
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Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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Earth Shaker is fun, but I don't know that it's the best choice of build for a solitary war in HM. That's because you're forgoing one of the best pve skills of all, "Save Yourselves!" With your necro buddy and six necro heroes, having "Save Yourselves!" really makes a difference.

If you have TWO wars (or a war and a P/W), then the second war can have fun knocking things down with Earth Shaker.

Quote:
Originally Posted by Carson View Post
Just like the title says. Am currently running earth shaker and working on my armor/runes. Seems as I play, I am often getting shutdown (not sure what from). I play w/ brother (necro) and we both have the 2 man discordway hero setup. Am I doing something wrong or Do I need to switch to say axe/sword and board?? THanks for the help in advance.
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